Overview
With Q-Costume, you can quickly and easily combine costume parts.
Simply specify the character's hair, face, clothes, accessories, and other objects (fbx and prefab) in the inspector, and these parts will be combined dynamically.
Very useful for implementing character customization systems.
Three components are used depending on the purpose.
A character customization demo is included in the package.
A model of each costume used in the demo is also included.
Simply specify the character's hair, face, clothes, accessories, and other objects (fbx and prefab) in the inspector, and these parts will be combined dynamically.
Very useful for implementing character customization systems.
Features
- Attach any item (fbx or prefab) to the skeleton.
- Item bones are transplanted into skeletons.
- Combine items as skin meshes.
- Combine items as meshes.
- Switch dynamically at runtime.
- Switch without using a script.
Three components are used depending on the purpose.
Costume Builder
- Attach any item (fbx or prefab) to the skeleton.
- Item bones are transplanted into skeletons.
Skinned Mesh Builder
- Combine any item (fbx or prefab) as a skin mesh.
- Vertex, UV, UV2, UV3, UV4, normal, vertex color, blend shape, bone reference list, bone weight and bind pose are combined.
- Sub-mesh is grouped with the same material.
Mesh Builder
- Combine any item (fbx or prefab) as a mesh.
- Vertex, UV, UV2, UV3, UV4, normal and vertex color are combined.
- Sub-mesh is grouped with the same material.
A character customization demo is included in the package.
A model of each costume used in the demo is also included.
DEMO
- Use the Costume Builder to switch between hair, clothes, bags and tails.
- Use the Skinned Mesh Builder to switch between eyelashes, eyeballs, cheeks and ears.
- Use the Mesh Builder to switch between blades and gems.
I always see these videos say "prepare the items", you bring them into the scene then once you're done adding them into the scene they just all suddenly disappear, am I missing something?
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