Release: version 1.4.0
Q-Costume ver1.4.0 has been released.
Mesh Builder / Skinned Mesh Builder
- Vertex normal recalculation option (Recalc Normal property) has been added.
When meshes are combined, vertex normals are recalculated for each vertex that is shared (position, uv, color flags specified).
- Fixed bug where meshes were missing when undo/redo in the editor.
Swing Bone
- Added the option to blend shapes when swinging.
- Added default axis type and removed fixed axis type.
- You can now select and edit multiple items in the Inspector.
- Fixed a bug where initially rotated bones were not calculated correctly.
- Fixed a bug where the limit 0 and margin not 0 bones were not scaled.
Unity Asset Store: https://assetstore.unity.com/packages/tools/animation/q-costume-157049
Mesh Builder / Skinned Mesh Builder
- Vertex normal recalculation option (Recalc Normal property) has been added.
When meshes are combined, vertex normals are recalculated for each vertex that is shared (position, uv, color flags specified).
- Fixed bug where meshes were missing when undo/redo in the editor.
Swing Bone
- Added the option to blend shapes when swinging.
- Added default axis type and removed fixed axis type.
- You can now select and edit multiple items in the Inspector.
- Fixed a bug where initially rotated bones were not calculated correctly.
- Fixed a bug where the limit 0 and margin not 0 bones were not scaled.
Unity Asset Store: https://assetstore.unity.com/packages/tools/animation/q-costume-157049
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